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It's still definitely a draft; for one thing the rivers and "mountains" (in this case, parks) don't feel extensive enough to create a suitable challenge. So I'm looking for suggestions, general comments, and above all, playtesters!

Date: 2008-12-14 03:19 am (UTC)
From: [identity profile] carnap.livejournal.com
I agree with you about there not being enough parks and mountains. TransBay would be a better map, I think, as would TransMuni.

Date: 2008-12-14 05:12 pm (UTC)
From: [identity profile] god-of-belac.livejournal.com
I am totally making a TransNYC.

Date: 2008-12-14 03:27 am (UTC)
From: [identity profile] reldnahkram.livejournal.com
I think it needs significantly more terrain to make it more interesting. Cross the Schuylkill once and maybe Pennypack creek, and that's it. Chester, Ridley, and Crum creeks would help a lot. Run the Wissahickon up through the Ambler/Bluebell area. Tacony and Cobbs Creek too. The problem is that all the creeks run roughly parallel.

What if the parks were made impassable? I feel like that might just benefit the more accessible destinations and harm the less accessible ones with the current park locations.

Ridley seems very friendly relative to the rest of the greens. Maybe make Ridley red, Valley Forge green, Warminster blue, and Torresdale orange, although I that makes Torresdale almost as broken as Ridley. Maybe use Brookhaven instead.

I might expand it to TransDelawareValley and add some destinations in Jersey. This would spread out some of the destinations and add more geographic features. Alternatively, you could make it Transylvania and go out to Pittsburgh - I feel like this might be a better game because of the terrain (or maybe just the name).

I really like the idea of trying to do something radially to represent the zone structure, but I don't know that there's a way to balance it.

Date: 2008-12-14 06:45 am (UTC)
From: [identity profile] creed-of-hubris.livejournal.com
I second "Transylvania".

Date: 2008-12-14 03:32 am (UTC)

Date: 2008-12-14 04:47 am (UTC)
From: [identity profile] areyououtthere.livejournal.com
Me! I want to playtest!

Date: 2008-12-14 01:30 pm (UTC)
From: [identity profile] tirerim.livejournal.com
How about making interstates count as difficult to cross, too? That would require plenty of tweaking, I'm sure, but would provide plenty of terrain overall. The major problem would be that they're mostly interconnected, so there's no way to go around, but you could include some pre-existing bridges and/or tunnels as crossing points if you wanted to have breaks in them.

For amusement, substiture Suburban and Market East for City Hall; put them one space apart, but the link is a special one that takes two full turns to build (and the surrounding alternate links are regular hard terrain -- call it "urban". (Market East goes where City Hall is now, Suburban one space diagonally up/left; and maybe move Pattison one space to the left, too.) Urban areas as terrain could provide another method to increase the terrain content in general, too.

Date: 2008-12-14 03:21 pm (UTC)
From: [identity profile] grr-plus1.livejournal.com
I was also thinking about having interstates count as 2x terrain.

It would also be nice to link Swarthmore. I know it's too close to Media, but hey you're intended audience is mostly Swatties, and Swat is on the SEPTA system!
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