a ToD confused...
Nov. 2nd, 2003 09:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Last night was SWILoween, seven hours (I admit it, I'm a wimp who leaves parties at 3AM before they even get interesting) of fun and games and overloud bleed-in music from Olde Club. It featured the biggest Telephone Oracle game I've ever seen (about twenty of us, with another fifteen plus coming in to listen to the read-out, which given that we were on the first floor of the WRC made it difficult to inhale), with at least two spectaularly accurate answers.
crystalpyramid has one.
But my question is about something that happened at the end of the evening. I went to the Truth or Dare game, partly because I wanted to get the SWILpoint -- I'd never gone to one before. Whatever happened there is private among those in attendance, but I can mention the structural aspect that confused me:
Someone would choose a person and ask them "Truth or Dare?" Based on their answer, either they'd be asked a question or told to do something.
Isn't that a ridiculous way to run it? Why not say the question first, as in: "Truth or Dare: Who is your hero?". Then the person could decide whether they wanted to answer the question, knowing at least what it was! (I guess you could also list the dare up front too, but that seems secondary)
Has ToD always been run this way? Are there places that play it more like the way I'm suggesting?
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But my question is about something that happened at the end of the evening. I went to the Truth or Dare game, partly because I wanted to get the SWILpoint -- I'd never gone to one before. Whatever happened there is private among those in attendance, but I can mention the structural aspect that confused me:
Someone would choose a person and ask them "Truth or Dare?" Based on their answer, either they'd be asked a question or told to do something.
Isn't that a ridiculous way to run it? Why not say the question first, as in: "Truth or Dare: Who is your hero?". Then the person could decide whether they wanted to answer the question, knowing at least what it was! (I guess you could also list the dare up front too, but that seems secondary)
Has ToD always been run this way? Are there places that play it more like the way I'm suggesting?
no subject
Date: 2003-11-02 07:42 pm (UTC)no subject
Date: 2003-11-02 07:57 pm (UTC)* I also thought it was really most fun when played among people who really are willing to say or do whatever crazy or embarassing things their fellow-players think up for them, which I suppose tends to happen most amongst players who are all closer to each other than SWILlies are to each other.
no subject
Date: 2003-11-02 08:59 pm (UTC)no subject
Date: 2003-11-02 08:43 pm (UTC)no subject
Date: 2003-11-02 09:56 pm (UTC)no subject
Date: 2003-11-02 10:32 pm (UTC)no subject
Date: 2003-11-02 10:45 pm (UTC)I would refer you to this entry, if you're on my friends list.
~Lisa
no subject
Date: 2003-11-02 10:39 pm (UTC)I vastly prefer that way, since I don't get why anyone would take a dare without even knowing what the alternative is, and I don't know what you do when you play the other way if someone asks you a question that you aren't willing to answer... But whatever floats yer boat.
no subject
Date: 2003-11-03 06:07 am (UTC)In a book (also when I was a kid), I read a different version -- you dare someone to do something hard, and if they fail, they have to answer the question you ask. I've never done that myself, though.
no subject
Date: 2003-11-03 09:22 am (UTC)I also played another dare-less version involing a randomizer element (we spun a pineapple), then the asker asked the pointed-at a question. The pointed-at could answer, or pay a fee of a kiss to remain silent.
no subject
Date: 2004-01-13 11:27 pm (UTC)